![]() They wake up in miniature form and have to work together to find their way back to their bodies. You can’t just give up.” She begins to cry and her tears magically trap her parents inside the dolls. Later, the daughter opens a literal Book of Love and says out loud to the figurines, “Look, it says here love is work, see? You have to work on it. ![]() She’s holding two handmade dolls of her parents, and she makes them apologize to each other and kiss. It Takes Two begins with a husband and wife arguing in their front yard, and as they mention the word “divorce,” the scene pans to their daughter watching sadly from the upstairs window. The result is a perverse combination of Blink-182’s “Stay Together for the Kids” and Puss in Boots, surrounded by an otherwise entertaining platforming world. The first few levels of It Takes Two are littered with shallow platitudes about fixing a toxic relationship for the sake of maintaining a nuclear family, and if that weren’t distressing enough, these ideas are presented by a talking Book of Love with a cartoon face and an outrageous Spanish accent. It tells a heavy-handed story about two parents breaking the news of their divorce to their young daughter - but that’s not the uneasy part. On the other hand, It Takes Two is uncomfortably cheesy. It’s a split-screen co-op adventure, and I’ve had a lot of fun playing it online with my colleague Devindra Hardawar. On one hand, it’s an adorable platformer featuring intuitive spatial puzzles and super-sized domestic environments, with a vibe reminiscent of Honey I Shrunk the Kids or The Pagemaster. I’m conflicted about It Takes Two, the new game from Brothers: A Tale of Two Sons and A Way Out studio Hazelight.
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